Nov 1, 2017 - Here's a step-by-step guide to update Flash on your Mac safely. But with CleanMyMac X, you can remove Adobe Flash Player in a few clicks. Moreover, the whole process won't take more than five minutes. Us Windows users have been able to enjoy a perfectly performing Flash video player for a long time now (I barely notice a difference between Flash video and vanilla H264), and Mac OS X users, too, have been able to somewhat enjoy some form of hardware accelerated video (much more limited than on Windows, though).
Why can't more processing be offloaded on to the GPU? Because Flash (used to) lack integration with the operating system and the graphics card's APIs that would allow it to do so. In order for the Flash plugin to defer decoding to the GPU, it needs to talk to the operating system, and subsequently to the graphics card to pass decoding and rendering instructions. Flash 10.1 finally. Hardware-accelerated H.264 decoding is supported on some video cards and drivers running on Windows XP, Windows Vista, and Windows 7. Linux and Mac OS X hardware-accelerated decoding is not supported in this version.
Here's the main culprit: OS X did allow Flash to access the GPU for decoding h.264 video, but their support wasn't that great. Because – simply put – (lack of API support is for the same reasons they don't ever want Flash on a mobile device such as the iPhone or iPad). For GPU support in OS X also see this short.
Why it does not work on Linux yet, I personally don't know. To answer your first question, I'll also cite Adobe itself. The main point is that modern video codecs such as h.264 are very very complicated to decode, and they stress CPUs a lot. If there's no API for GPU decoding, or bad support for it, you'll see high CPU usage, and there's not a lot you can do about it. H.264 provides excellent video quality but requires a great deal of processing power to decode it. H.264 video is decoded in Flash Player 10.1 by a GPU or media accelerator whenever capable hardware is available, which greatly improves playback performance and battery life.
This is particularly useful for resource-constrained mobile devices, such as netbooks and smartphones.